The Legion RPG Project
The feeling I had when I first started with the Legion RPG wasn't expected to go live.
I started the project back around 2015 (maybe earlier); time fades like a vapor when
it comes to time with me. Time flies, days, months, years go by just enjoying doing
what I do. I don't care to keep track of time all that often. I'm usually in a hurry to get
to work or to get home to do what I do.
I started learning C++ by a few books to look up for reference. It took great
programs like Visual Studio (tm) and Code::Blocks (tm), debugging, running it,
getting an error and fix the error until I got something working. A lot of
time and frustrations, but it didn't stop me. As time went on, it didn't
matter what it took. I take technology passionately with a serious/play time
mentality. I feel like a kid in a candy store when I get something working.
I basically just winged it for the longest time, without any guide or layout
of what I was going to do with it. I pieced it together like you would a
term paper. Coding is like writing, just putting the write pieces in the
Now that I have a beta release, I sent it off to Door Party and was
immediately accepted for that server to host a beta test. It feels
pretty good that I got so much attention with this project. My wish
is to get feedback and bug reports to make it more fun, playable and
enjoyable (all with the same meaning?) for everyone. Another server
is BBSLink; at the date of this article hasn't been fully hooked up yet.
I have great faith it will. If it can be accomplished, I will get it done
by trial and error or from past experience.
I encourage anyone with a passion for BBS scene door games to start writing
one. It's a long, long road to get it mastered (I've yet to even come to
expert?), but it's well worth it. You've got to find a place where it has a
lot of publicity for those to enjoy it. For the longest time, I've wanted
to run it as IBBSing, creating packets. Now I feel that is just the old
method of doing it. Why not just run it locally or on a game server.
Game packets the way are too complicated for new comers to the BBS scene and
it's encouraged to get something off the ground without a lot of
procrastination and hesitation to get past this point.
If you haven't played Legion RPG v0.7.4a (at the date of this article, I
encourage you to visit a BBS that is hosting it. It's an D&D (tm) type of
game where you fight mobs, wonder territory trying to survive. The ultimate
goal is to find the demonic possessed Legion and free his spirit of evil
Then, now and always will be...
When I started BBSing back in the early 90's on a TRS-80 I had no idea what
I was doing, much like how people that try to do new things. It's a
learning process. Without prior experience with technology I was on my way
to do something until this day.
Around 1996, I started Stepping Stone BBS on my parent's land-line running
only late at night; as I couldn't afford to run my own land-line as I was
an early teen just wanting to do something amazing.
Later on, I received an e-mail from someone I did not know requesting that
I setup a Tradewars 2002 server for her friends and herself. So I set it
up; that was in December of 2009. 10 years later, I've switched between
Synchronet and Mystic as well as between Windows and Linux (Ubuntu
respectively). Many times I had to start from scratch or pull old data
from one system to another.
It's been quite a journey from the beginning, the mid-times and until the
current date. My hope is that BBSing won't become obsolete and will be
here for many decades to come.
During my journey I learned to develop my own door game Legion RPG written
in C++ that I ported myself between Windows, Linux and RPi in 32-bit and 64-
bit. The door has come a long way and before long it may even appear on
game servers such as BBSLink and Door Party.
I encouraging anyone interested in the BBS scene to jump on BBSes and apply
for access before running one of your own. If you find the desire and
motivation to build your own, I suggest you find a piece of software you
like the most, stick with it, design and customize it to its potential.
Also to mention to keep things active just as you would see in a store.
Don't hesistate to move around a few things, make new designs... keep the
audiences attention. If you're up to the task and take it serious and can
provide time into this investment, you won't regret it.